Red Dead Redemption 2 for PS4 and Xbox One is Rockstar's next giant open world epic, but its impending release has been marred this week by a controversy about working conditions at the celebrated developer. In an interview, co-founder Dan Houser seemed to imply that the studio had undergone a hard "crunch" cycle with 100-hour work weeks. He quickly clarified that he was only referring to a handful of senior members of the writing team, including himself. But in a continued effort to clear the air, the studio is now encouraging employees to speak for themselves.
Tools programmer Vivianne Langdon spoke extensively in a Twitter thread about her own experiences. She said she's never worked more than 50 hours in a week, that such overtime was her choice when she was "in the zone" on solving a tricky problem, and that she was compensated for it with overtime pay. She stressed that she's not being compensated for making these disclosures, and also cautioned that her experiences may not be universal.
Another employee, interior artist Miriam Bellard, has been retweeting several employees who say they do not feel overworked, and expressing frustration with the controversy.
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